Flying Cop Car.
This was difficult to make. Or perhaps I should say - difficult for me to make. It was very pleasing to get a decent looking burner working at the rear of the car. That one was particularly satisfying. Followed along to a tutorial and there you have it. It was achieved using nodes and not the physics tab in Blender.
An excellent location don't you think? I like Greenwich.
While I will never be head hunted by ILM - I'd like to think this is reasonably tight and demonstrates perhaps a modicum of ability. The joys of HDRi lighting - it's quite brilliant. The visual effects are not advanced or spectacular - but do the assets blend in well? I'll go for realism over blowing up the entire world.